Many games these days are using "cinematic approaches" to art, music and general design, that is, making them epic like movies. My question is this, why are no studios making games that are in the style of television shows?
I think a tv-show style game would rock. Let me talk you through some of the ways a style like this could be implemented.
#1
Licenced music. Now I know that licenced music has been used before in games to great effect (GTA), but never in the way that TV shows use them. Take the recent show "Chuck" for example. It uses clips of licenced music over various action scenes etc. Not the whole song, but only a select part that fits in with the scene which only goes for a select amount of time.
#2
Mini-Cliffhangers and "Ad Breaks". Think of the each level load point as an ad break, and each level as a "segment". Some TV shows, such as "24" have miniature cliffhangers all the time, before and after adbreaks, and especially at the end of adbreaks. A mini cliffhanger could entice the player to play on even after the load, which can sometimes give the player time to think that they could be doing something else with their time. And rather than a simple "Loading" label on the screen, the load could be used more productively, a great example of this is the load screen for Team Fortress 2 where it informs the player of their statistics. Load screens could even literally become "Ad-breaks", as ingame advertising is becoming more and more prominent these days, and I for one would rather see them in a load screen rather than in game, so I have the option of ignoring them.
#3
Split Screens. These could be used to great effect when showing things happening in parallel in a game. Currently most games use some sort of radio to communicate to the player what is happening in parrallel, but split screens could be used to great effect to communicate not just what one other person is doing, but multiple people. It could even only take a second, and is much easier for the player to comprehend the entire situation, as following along on a radio conversation is often difficult.
#4
TV Style camera angles. "Gears of War" was very popular, one reason being that it made use of some fairly cool camera angles, for example when sprinting, the camera would move much closer to the ground, which looks VERY cool. TV has its own style of camera use, depending on the type of program, and it works. It works very well. So why don't we attempt to translate it to video games? the translation worked well for the cinema style, so it stands to reason it should work for TV style also.
Anyway,
Mickiscoole out
Labels: Game Idea